game? designer??
Amberspire ~ s.team/a/3350750
The Banished Vault ~ s.team/a/2341070
design diaries, newsletter ~ lunardivision.net/
blogs ~ blog.enceledean.com
analog games ~ enceledean.itch.io
design chats ~ paperlabyrinths.com
a they in Chicago
nic tringali
Loading...
I'm not a romance person and I really like this podcast!
Garin does great work!
nic tringali
nic tringali
Just released my harsh ambient torture noise album, Blood Sample, check it out if you like evil women torturing each other with needles and synthesizers or you just want to give me money
stabwoundmakeuptutorial.bandcamp.com/album/blood-...
my manifesto jam manifested
modernmodron.itch.io/hate-the-pla...
This is an iconic point.
Oh dang, this gets at what I love about system theory. Lacking direct access to reality, we run constant speculative/ideological simulations of it in our heads and iterate each time it proves us wrong. Sims are fun because the ways they fail are our only direct contact with reality.
This is an extremely good piece that gets at a lot of the things that I find uncomfortable about the "wholesome game" label. blog.lauramichet.com/nurturing-ga...
I worked at Tencent in a variety of roles from 2011 through 2016, when I was transferred to a Tencent subsidiary. They changed my job description about once ...
I wrote a SIMULATIONIST'S MANIFESTO for #manifestojam2026
ptychomancer.itch.io/simulationis...
There's something unique at the heart of Amberspire that delivers a message about our expectations for growth and how a city builder *ought* to play.
@nictringali.bsky.social
@hollynielsen.bsky.social
@bithellgames.bsky.social
Congrats on bringing a cool, nuanced, beautiful game to life.
Okay. The newsletter is officially alive. First email went out earlier this afternoon to all subscribers, detailing our plans for the next couple of months (a short story that builds towards the announcement of our next game in a month from today).
Sign up now: mailchi.mp/bithellgames...
Da Scary Rose
jason grinblat
In Amberspire, the titular city atop a necropolis expands steadily, but instability is a constant companion. The game contains an irresolvable tension at its core that, at turns, entertains, frustrate...
The irony is they are replacing all their non-union humans with agents run by a single organization that can demand changes in wages (aka token costs) overnight without bargaining.