I'm v new (<5yrs) to game dev. But wisdom that instantly made sense to me, and I now apply to all my creative stuff:
Prototypes should look bad.
Because the pretty polish makes it way harder to see if the IDEA is actually good.
If it's fun with a stick figure, you know you're on to something.
Sophie Sharp
We asked the Crystal Dynamics team about its use of generative AI in developing Tomb Raider: Legacy of Atlantis. Here’s what Jeff Adams, experience director on the game, had to say.