fascinated with this answer because making placeholder assets and putting them in levels to help visualise what the final product will look like has been a part of making games for so long. devs are used to greyboxing. who is this type of work for
Vida Starčević
We asked the Crystal Dynamics team about its use of generative AI in developing Tomb Raider: Legacy of Atlantis. Here’s what Jeff Adams, experience director on the game, had to say.