Unity/Unreal Dev — VR Enthusiast — Game Designer
Game Programmer/Developer @ Ghoti Games
MFA Student @ SCAD
Dylan Parker
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Sprint 4 - EXTRA
As an addition to this update thread, I am currently writing these posts from San Francisco and will be attending #GDC this week. Come meet @perpetualpilot.bsky.social and I if you're here! We'd especially love to talk about #R2W and here what you're working on. Best Wishes!
Sprint 4 - 5/8
Getting a playable game loop for a game with multiple levels often requires leaving levels. From the Portalport, you now enter your Shop for the evening after either every passenger has been inspected or the timer runs out. Thanks again @perpetualpilot.bsky.social for the visuals!
Sprint 4 - 4/8
Once bins reach the scanner, as always, you have to check your magical orb to inspect the contents closely. This orb now has functional UI and a new look inside. Thanks to @perpetualpilot.bsky.social for his work on the art!
Sprint 4 - 6/8
Moving on from the Portalport, the Shop is now looking beautiful with some upgrades as well. With NPCs courtesy of @wontonsoup99.bsky.social, I've integrated their shopping behavior into the existing potion-selling system. Every purchase helps that money counter tick up!
Sprint 4 - 7/8
But of course, the Shop segment must end too as you return to the Portalport. The timer system again can end your day, or you may simply decide to close up shop early after you've opened. A short evening at the storefront shown below.
Sprint 4 - 3/8
With bins looking better, it became time to add some passengers that would place those bins as well. While rudimentary, NPCs will spawn alongside their bins and move along to the body scanner once the next NPC comes along.
Sprint 4 - 2/8
Our Portalport section got a lot more love this update, with an upgrade to physics being a priority. No more floating items in bins, we now have items fall in using physics to create a natural look before re-freezing to smoothly move along the conveyor.
Sprint 4 - 8/8
As we come to the end of our final sprint in the class we've been developing this for, I'm glad to say that the rest of @ghotigames.bsky.social and I intend to see this project through, at least for a little bit longer. Expect to see more updates if less regularly. Thank you all!
Sprint 4 - 1/8
Another 2 weeks, another sprint complete. As promised in the last update, short but sweet, there's now a full, working loop. Big thanks to @heathermarra.bsky.social and @sonyasambhu.bsky.social for finalizing the environments I'll be showcasing in here.
#gamedev #indiedev #R2W