I am a hobbyist game dev (focusing on retro RPGs) and a stay-at-home astronaut. A man who knows nothing and misses no opportunity of imparting it. He/Him.
kentonagbone
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I'm down to one cup a day now
Now the actual spell animation was much more simplified, but I wanted to see what I could do to achieve the "detailed" pearl ask.
This stated when I "jokingly" posted on RMN:
'Would anyone commission me for pixel art? (Serious). I need beer money...'
I still need beer money if anyone's interested
"You fool! You fell victim to one of the classic blunders! The most famous of which is, 'never get involved in a land war in Asia,' but only slightly less well-known is 'never let a man only known for bankruptcy and pedophilia negotiate terms'!"
kentonagbone
FunFactor Podcast
So idk I took this as a base for the Dark Shield spell animation.
kentonagbone
So exciting news!
@unityrpg.bsky.social
has commissioned me to make some battle animation pixel art for Izrand Allure:
rpgmaker.net/games/12395/
The first I tackled:
'An FF6 "Pearl"-like white circular explosion but bigger and a little more detailed (5-7 frames)'
I finished the "detailed" pearl
Flashback to when I was teaching myself pixel art, specifically ice for ice spells, using saint11's pixel art tutorial.
kentonagbone
Feld Four
kentonagbone
Neugin
kentonagbone
kentonagbone
kentonagbone
Video
So exciting news!
@unityrpg.bsky.social
has commissioned me to make some battle animation pixel art for Izrand Allure:
rpgmaker.net/games/12395/
The first I tackled:
'An FF6 "Pearl"-like white circular explosion but bigger and a little more detailed (5-7 frames)'
I finished the "detailed" pearl
Drain the pool, chrome the surface, create a lens that sets the Washington Monument on fire
kentonagbone
I have made more Patreon posts, the latest being Ice Ice Baby (about spriting ice). All in service of Hero's Realm remaster.
But I have some intriguing news that I am going to share soon! (no its not the steam page; it is spriting-adjacent)
www.patreon.com/kentona/post...
kentonagbone
Jeff
One of my earliest attempts at spriting was of ice. Firstly, because the "animations" for an ice spell is largely static (meaning I wouldn't