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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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batch sspr() calls for #picotron 0.3.0d The sprite index can have bits 0x4000, 0x8000 set to flip horizontally / vertically (same as the map tile bits).
22d
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zep.p8