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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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It feeling over-designed isn't a point to it's detriment, it's just something I've noticed! Slay the Spire 1 and 2 both benefitted greatly from early access player feedback and metrics cause it allowed the devs to balance things the way they wanted. Just funny how this manifests in an action game.