New devlog, and most importantly, a proper trailer.
First time doing pre-rendered cutscenes for a trailer. They're pretty short but they look cool.
store.steampowered.com/news/app/422...
#indiegame #indiedev #solodev #godot #blender #horror #horrorgames #indiehorror #Steam #Itch #Itchio
Video
ApeHardware
Progress is being made. I decided to post a devlog every time i finish one of the planned levels.
As you can see in the screenshots, this one is the mandatory biopunk-esque level.
store.steampowered.com/news/app/422...
#horrorgames #indie #indiegames #steam #indiedev #solodev #godot #godotengine
ApeHardware
Happy New Year, have this weird demo as a gift:
"Kuentame", a top-down bullet hell platformer with pre-rendered graphics, about the collapse of human communication or something like that.
store.steampowered.com/app/4225600/...
#indie #indiedev #godot #horrorgames #surreal #solodev #horror
ApeHardware
It's slowly coming together. I'm aiming to have a demo ready for the Steam Fest, although the pages will probably be made public a bit before that.
ApeHardware
I'm doing it this time. Pre-rendered everything.
The game itself is a spiritual successor to an old Gamemaker project of mine. It was a sort of top-down platformer, but it did not age very well and it glitches out on Linux.
ApeHardware
Trying to get back at doing pre-rendered visuals so I don't have to rely on stock images for everything.
This was done entirely with Blender (and some GIMP filters), no photo textures. Haven't touched this kind of style since my FNaF fangame era (...vietnam flashbacks...).