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analog/digital game designer freelance/indie studio: @flyingsaucer.se / https://flyingsaucer.se blog: catnipped.bearblog.dev she/they/he based in Gothenburg, Sweden.
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just off the top of my head. that last one is a really cool magic-like by @eriksvedang.com
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you can follow Lily2D development here: @lily2d.bsky.social
based based based
the point of the Lily2D framework is to get folks to learn to code and become efficient coders - I've basically levelled up from bad Lua coder into dreaming about structs, building my own GUI frameworks and WGPU pipeline packages for the engine (which will be released for free!)
oh and of course: no AI bullshit
looking for a new indie game engine? for the past year i've been working in and helped design Lily2D: * just realeased in early access * similar in scope to Love2D, but using a new easy-to-learn language called Swamp * one time fee license (directly supports @peterbjorklund.bsky.social aka piot)
spent the afternoon yesterday playing through MYST, and wrote down some thoughts catnipped.bearblog.dev/thoughts-on-...
the point of the Lily2D framework is to get folks to learn to code and become efficient coders - I've basically levelled up from bad Lua coder into dreaming about structs, building my own GUI frameworks and WGPU pipeline packages for the engine (which will be released for free!)
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Lily2D unlike Godot has no editor. the workflow is more similar to Love, Pico-8 or the Playdate SDK, and works really well with a data-oriented style. I'm planning to make some tutorials for it at some point. Read up on Swamp here: swamp-lang.org
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