charge money for your games.
if you release it for free, cool! but you are making it difficult for your peers who are trying to survive on what sales they can, because you are contributing to the toxic expectation that games should be unsustainably cheap.
retweet the manifesto when we have UBI.
I wrote a manifesto for making games, and (not) selling them, for #manifestojam
illomens.itch.io/no-one-is-go...