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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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Got markers to appear in colour in this black and white scene by using a Post Process material with Render CustomDepth Pass to exclude certain objects. Tech art is still mostly black magic to me, so I'm proud if I can get anything working lol #indiedev #gamedev #unrealengine
25d
Winston Tang (ACTING OUT Coming Soon!)