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Nice example of C++ adding entirely new and interesting footguns on top of what it inherited from C ;) (apparently a missing return statement has become Undefined Behaviour in C++)
Fixed a lingering bug in the sokol_app.h Linux backend: sapp_get_clipboard_string() could return a nullptr on Linux in case of error or an empty clipboard (it's supposed to return an empty string instead): github.com/floooh/sokol...
This is seriously awesome :)
The experimental sokol_app.h Vulkan backend now properly handles the case that the swapchain cannot be created because the reported surface width and height are 0 (the Intel Vulkan Windows driver refuses to create a swapchain object in that case). github.com/floooh/sokol...
16d
1d
Tinkered a bit in the 'visual cpu remix' tools so that the mouse wheel zoom is centered on the mouse pointer (also fixed a Dear ImGui debug assert that slipped through when updating to some recent Dear ImGui version) z80: floooh.github.io/visualz80rem... 6502: floooh.github.io/visual6502re...
19d
22d
I also ported two new sokol-samples back to C written by other people in other languages (credits are in the source file). Amiga-inspired Boing sample (via sokol_gl.h): floooh.github.io/sokol-html5/... A simple Mandelbrot zoom in a pixel shader: floooh.github.io/sokol-html5/...
Ok, new sokol-sample for Slug text rendering is out! This has been ported from this Odin sample with some quick'n'dirty improvements (most notably: batching for glyphs) tangled.org/dosha.dev/so... WebGL2 sample: floooh.github.io/sokol-html5/... ...and WebGPU: floooh.github.io/sokol-webgpu...
was going to QA a new release today but got sidetracked into shader live reloading. work in progress, available in next release.
2d
19d
25d
Andre Weissflog
Andre Weissflog
1d
Andre Weissflog
Andre Weissflog
Andre Weissflog
Andre Weissflog
Andre Weissflog
Mattias Ljungström
github.com
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github.com
Holy crap, clang in C++ mode is *evil*! godbolt.org/z/hM7W1WPsE gcc at least puts a `ud2` in there...
I'm soft-launching my compiler project minc today. It compiles directly to minimal native executables for x64 Windows (PE), x64/ARM64 Linux (ELF), ARM64 macOS (Mach-O), ARM64 iOS, ARM64 Android (.so), and WASM. See minc.dev
17d
22d
A minimal C replacement that compiles directly to native executables for Windows, Linux, macOS, iOS, and WebAssembly. No assembler, no linker, no runtime.
minc.dev
minc — A minimal language for building native software
Mattias Ljungström
Hoshino Lina (星乃リナ) 🩵 3D Yuri Wedding 2026!!!