the thing about effort being necessary for good betrayal in my personal opinion is in a brief conversation we have about over/under & i really did not expect it to be particularly timely but then baseline drift happened
satah 🛸
Wrapping up our series on Apollo 13 by setting out some more branching paths of games it could be, talking about having a gulf between what you want to design & what you want to play, & betrayal being more satisfying when it's high-effort 🌕👰♀️
Finishing our conversation about why Apollo 13 (1995) should be a game.Logo by Cris Viana. Theme song by Nicky Flowers.Check out the show on Bluesky, Patreon, and Discord.Follow satah on Bluesky &...