Code/Art Wizard @ Everglow Interactive | I made
Party Panic | Now I make waterfalls
Dylan
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Working on furniture! Things are now interactable, and sit-able!
Working on furniture! Things are now interactable, and sit-able!
Dylan
Dylan
You can now cycle through nearby items! Previously you were only able to interact with whatever was closest! Really happy with how the head (and eye) lookat works with this :)
Enum is nice because wherever I need I can just make an E_Items variable, and have a dropdown list for all the items in the game (like choosing an item to spawn from an item spawner etc). And I don't have to worry about typos! But I'm running out of space on the E_Items Enum!
Is there a way to show this Transform widget gizmo in the asset editor window (left)? Only seems to show up in the editor viewport (right). Would be nice to be able to edit it without having to drag the asset into the scene and then copy the transform over...
I store a list of all the ItemData's in my game (equipment, fish, placeables etc) in a map of (Enum_Item, Struct_ItemData). Enums max out at 255. So I need to change to something else. What are my options? Is this a good usecase for Gameplay Tags?
Gameplay tags seem nice, but I've never used them. Being able to categorize items sounds nice too. items.fish.bananashark, items.clothing.hats.tophat. Are there any gotchas I should know about for gameplay tags?