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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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It was time to move all platform code to its own file, and have a wrapper for all the Playdate SDK calls. Since the renderer just draws to a buffer, it was easy to use SDL to render it on PC. This is far from a complete game prototype port, but it's enough for me to keep future code organized.
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Cristina Ramos