Narrative design tool helping game writers and narrative designers create and keep track of their storylines and manage narrative content visually. www.articy.com
Articy Draft
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Today's the day!
If you're attending Narrascope 2026, join Quest Designer & Writer Iga Stankiewicz-Szadowiak for our articy:draft X workshop.
Today June 11th at 2 PM EST
Learn quest design workflows, practical tips, and production insights.
How do you build a branching narrative RPG where decisions matter?
Studio Hip Sword shares how they used articy:draft to manage character relationships, narrative reactivity, and complex story flows in The Siege of Jeomdo.
Read the showcase: www.articy.com/en/showcase/...
#GameDev #Gamewriting
Join Quest Designer & Writer Iga Stankiewicz-Szadowiac at @narrascope.org for an articy:draft X workshop! Learn how to design a quest, get practical tips, and more.
June 11, 2 PM EST
narrascope.org/register/
Interactive storytelling is evolving fast.
We’re proud to sponsor the Modern Audience Conference 2026 (MAC), a one-day online conference for people building the future of interactive storytelling across games, media and emerging tech.
Wednesday May 20th at modernaudience.org
#gamewriting
An interesting article detailing how Star Trek: Voyager - Across the Unknown compresses seven seasons of television and recreates episodes through three types of storytelling events while still allowing players to deviate from major choices in the show: www.gamedeveloper.com/design/star-...
Last chance to get your Modern Audience Conference 2026 (MAC) ticket
modernaudience.org/tickets/
Join live tomorrow Wednesday May 20th!
Learn what works in interactive storytelling, how it was made, and what that means for your next title!
New articy:draft X Importer for Unity tutorial series
Learn how to integrate scalable narrative workflows in #articydraft X into #Unity step by step — from setup to advanced branching dialogue systems.
Start the 5 part series right now: www.articy.com/en/adx_unity...
Newzoo's PC Console report is out and has some interesting readings.
newzoo.com/resources/tr...
TLDR highlights: Roblox is #1 Franchise on PC and Console. F2P continues to decline on console but grows on PC. Pay-to-play live service is rising. Mid price band on PlayStation grew 99% from 2022 to 2025
An interesting article on how airbuds, a music-centric social networks app successfully translates the events effectiveness found in Games into Consumer apps: www.deconstructoroffun.com/blog/golden-...
Narrative debt doesn’t come from bad writing. It comes from invisible complexity.
One dialogue change can ripple through quests, VO, localization, and cinematics.
Learn why modern narrative teams need systems, not just scripts: www.articy.com/en/narrative...
#GameDev #NarrativeDesign
NarraScope is a conference that brings together the writers, developers, scholars, and players of interactive narrative.
Discover how Studio Hip Sword used articy:draft to design branching narratives, manage character relationships, and build the narrative systems behind The Siege of Jeomdo.
Learn how to set up the articy:draft X Unity Importer in Lesson 1. Step-by-step guide covering installation, project setup, and first integration of narrative data into Unity for scalable…
modernaudience.org
GET YOUR MAC 2026 TICKET Wednesday 20th May 2026 | Online | Midday UK time Seven sessions. Seven practitioners. One afternoon that covers more ground than most conferences manage in three days. Jeff…
Market outlook, playtime allocation, top-20 concentration, and F2P vs. premium performance - covered in one definitive PC & console report.
newzoo.com
Why is Airbuds scaling where others failed? The answer isn't about music. It's about a retention mechanic borrowed straight from top-grossing mobile games, and it might be the most underrated…
Narrative debt builds when small story decisions create hidden production complexity. Learn how branching dialogue, quest dependencies, and reactive narratives increase risk — and how structured…