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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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The visuals are still placeholder: basic procedural/IK animation, Mixamo, and a temporary model, but this is the first time I’m showing the actual combat rhythm publicly: attack cadence, elemental logic, battle log feedback, camera flow, and movement during combat. +++