CTO at Odencat. Author of Ebitengine. he/him
https://hajimehoshi.com
Hajime Hoshi
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I prefer X (Twitter) to Bluesky because of community notes
Yo! Been making a lot of progress with my 3D renderer, Tetra3D!
Been optimizing and fixing collision stuff, adding light volumes and automatic triangle subdivision, etc. Somebody on-stream said it was like a PS1.5, haha~
#gamedev #golang #tetra3d #ebitengine #handmade #renderer
Hajime Hoshi
それっぽいUIを作り込んでいます
In Plan 9 in ~2001, we introduced "private" processes that even a sysadmin couldn't access, debug, etc. I just learned Windows Vista added the same in 2007.
The difference? We did it to protect keys held by the security agent, while Windows did it to protect media content.
Priorities! ¯\_(ツ)_/¯
I've been mostly testing my game on the normal difficulty, and I haven't played through the whole thing since releasing the alpha so I decided to try speedrunning on easy mode. Might have made it too easy...
#indiedev #gamedev #automation #factory #ebitengine #indiegame