EA’s decision to remaster PC classic Command and Conquer – and later release its source code – was an attempt to win fans back after their disappointment with Command and Conquer Rivals: mobilegamer.biz/fans-were-so...
“We didn’t really have permission necessarily to stray too far from what that core PC experience was,” says EA exec Laura Miele of the fan reaction to 2018 flop Command and Conquer Rivals.…