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Narrative Designer at Perfect Garbage, working on Grave Seasons| Prev: Contract Writer on Borderlands 4 *Opinions are my own and do not reflect the opinions or values of any current or past employers*
Luca šŸ–‹ļø









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You can make a game that wins accolade after accolade. You can make genre and era defining masterpieces. You can make a poorly-received game, a massive sales hit, an okay game, a solid game, a cult classic. It’s all the same to those in charge. And it’s absolutely fucking infuriating.
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A pet peeve of mine is when the suffix ā€œpunkā€ is slapped onto a title for no reason. The punk is supposed to mean something! This is candlepunk. This is waterpunk. I’m gonna get you
I can't help but feel as if this is a badge of honor. It's nice to be back in Destiny, even if it's just to say goodbye for now.
This character customization is the cutest stuff ever. I sometimes just spend time making little guys. You folks are gonna love it.
Check this out if you’re curious about how we tackle writing such a narrative-heavy, genre-mashing game!
I don’t talk about basketball on here like ever but that was the greatest game I’ve ever seen
Here’s a fun interview I did about Grave Seasons at Summer Game Fest! Always a pleasure to talk about our game.
It’s all about New York baby. So glad I got to watch that with my dad, who saw them win 53 years ago. Knicks forever.
Look for me at Summer Game Fest today!
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I CAN HEAR THEM CHEERING FOR THE KNICKS IN SILENT HILL
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Luca šŸ–‹ļø