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Post
by @danabra.mov
PostEmbed
by @danabra.mov
Record
by @jimpick.com
Record
by @atsui.org
+ new component
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- Inside of his inner mouth rim should no longer pinch/deform when posed. - Improved normal map blending between head & body. - Rework materials (roughness, anisotropy, etc). - Materials synced between all blend files. - Plus additional cleanup & tweaks...
20h
Snek3D