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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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This weeks update is a bit delayed, as I am struggling to fully decide on or work out a combat system for the game. My current issue lie within the balance of work and fun. Turn based combat would be a lot more managable to create, but many people prefer real time combat. [1/2]
1mo