he/him || games page: https://oakieland.itch.io/ || I run @factsaboutbk.bsky.social
Oakieland
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Dev Log 22 - Eyes to the Soul.
Implementing more of Tanooki's animations and trying to fix the uncanny stares the models had when UV Warping wasn't cooperating with exporting from Blender. Still can't figure out shape keys on Rigify models though! Can't find an answer to that one! #BanjoKazooie
Oakieland
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Current goal is to try to get a playable prototype of Cliff Farm out there in the next month or two. Polish will come after. Then move on to the next world as its own demo. Repeat. #BanjoKazooie
Modified the jumping (might still be too high) and made Pack Whacking slightly slower. Can rapidly press A or let go of the A button to discontinue your ascent. #BanjoKazooie
After a long while, figured out UV Warping from Blender to Unity using an instanced material then modifying the offset. Next thing on the itinerary is figure out how to export shape keys on armatures. #BanjoKazooie
Someone said it was too floaty, is this better?
Similar change as the barn, here's the new Crag Mill (left) and the old one (right). Squished it in slightly and adjusted the emission. #BanjoKazooie
Another update on the Crag Mill, adding ivy to it. How's it look? #BanjoKazooie
New Bluff Barn (left), old Bluff Barn (right), people in the Banjo's Backpack server gave their insight that the right one was too boxy, shared pictures of Jolly Roger's Lagoon showing there is no straight angles on the buildings. Does it feel more Banjo-y? #BanjoKazooie.