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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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Played around with adding some procedural wetness to our assets this week 🌊 The effect works better on some meshes than others, especially the character models are hard. But it's coming along! Here are two before and after WIP comparison shots 📸 #gamedev #indiedev #indiegame #screenshotsaturday
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ZARTBITTER GAMES