//
sign in
Post
by @danabra.mov
PostEmbed
by @danabra.mov
Record
by @jimpick.com
Record
by @atsui.org
+ new component
Post
I personally gravitate toward combat with abstract positioning and high flow-rate, because minimizing the time between consequential decisions is the most important thing to keep me having fun, and my own design leans toward weighing narrative choice and consequence over optimizing numbers