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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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I was unhappy with the movement of enemies in my #playdate #towerdefense game. I was using a flow field that made them hug the walls, which then led to jitter. I switched to a zone based system. I split the map into regions, then path find to the midpoint between zones. #indiedev
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2mo
James