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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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Only the most *important* things are being tested
7h
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Vyrnus
Added better iridesence to the edges of the scales, a moving glittery effect, and a subtle skybox shader to the dark areas of the hands and feet
8h
Video
Vyrnus
Check this shit Trying to figure out how to do iridescent scales, the model normally uses poiyomi to do this in Unity. I'm in blender. I don't have poiyomi 🥲
13h
Video
Vyrnus