//
sign in
Post
by @danabra.mov
PostEmbed
by @danabra.mov
Record
by @jimpick.com
Record
by @atsui.org
+ new component
Post
However, for that to work as intended, the shutter speed needs to be based on the current frame's length UE doesnt adhere to this principle, instead going for a fixed 30FPS length At high FPS games feel more blurry than they should, given that blur travels faster than the camera, with jittery motion